01-15-2017, 08:21 PM
Star Augur Etraeus
This is a 4 phase fight – while it is essential a single target fight is requires a high degree of co-ordination. The raid will have to deal with aspects of Frost, Fel & Void magic
Phase One: The Dome of Observation 100-90% HP
[Coronal Ejection] will spawn a pair of energy sphere which deal fire damage to 4 closest players then a further 8 seconds of damage
[Starburst] will target the current tank with moderate arcane damage – a personal may be needed depending on the tank type
Phase Two: Absolute Zero 90-60% HP
Ranged spread out across half the room in front of the boss to handle the [Shatter]
The back of the boss will be used for melee and tanks to handle [Absolute Zero] debuff
[Icy Ejection] spawns next to players and affects the 3 closest - it deals periodic damage then after 10 seconds [Shatters] – ranged needs to make sure they are spread 8 yards apart
The melee group, off tank and main tank will form a triangle around the boss – never be within 6 yards of the main tank due to the splash damage from [Iceburst] which targets the bosses main threat target
Tank swap when [Gravitational Pull] is cast – the tank with this debuff stands behind the melee groups – greater than 5 yards. When the debuff expires they will be hit by [Comet Impact] and reapply [Gravitational Pull] as well as being debuffed with [Absolute Zero]
The tank should run into a melee group to clear this debuff then back out to >5yrds - the next [Absolute Zero] debuff is then clear in the other melee group to avoid freezing the other melee due to [Chilled]
This will happen for 3 cycles – this pattern will then repeat with the second tank
[Frigid Nova] will do high raid wide damage that is shared – the ranged need to move to the melee to share this damage
Phase Three: A Shattered World 60-30% HP
At 60% health, Star Augur Etraeus enters A Shattered World.
Tank swap at 4 stacks of [Felburst]
[Gravitational Pull] will continue but this time causing [Fel Impact] – this can be used to clear patches of [Felflame] which are created by the raid – this is more so for the melee group
[Fel Ejection] will target random players and cause [Felflame] patch – where possible try to overlap these patches to minimise the space they take up
[Fel Nova] deals high damage – this is reduced by being further away from the impact point – the raid should move to the edge of the room
Phase Four: Inevitable Fate 30-0% HP
This is now a DPS as the boss will stack [Voidburst] on the main tank – this debuff will jump to 2 players when it expires and will quickly overrun the raid making it unhealable
Tank swap at 5-7 stacks of [Voidburst]
[Gravitational Pull] should be handled as before and will cause [Void Impact] – this should be dropped far away from the boss. The add that spawns will shield the boss and itself if too close
This add is the highest priority target – it casts [Witness the Void] which is an 8 second fear and can be avoided by turning away from the add
[Void Nova] deals raid wide damage and applies [Voidburst] stacks
AA script
P1
DPS till P2
P2
Ranged spread in front of the boss – 8 yards
Melee + off tank form 2 groups and stay 6 yards away from MT
Tank swap on Gravitational Pull – get behind melee groups
After Comet Impact move to melee group to clear debuff then move back
Repeat and clear debuff in the other melee group
Repeat a 3rd time
Raid stacks on Frigid Nova
P3
Fel Ejection spawns Felflame patches – overlap them
Fel Impact on tank will clear Felflame
Move to the edges of the room when Fel Nova is cast
P4
Tank swap on 5-7 stacks of Voidburst
Void Impact on tank should be taken far away
Add is 1st priory
Turn away from Witness the Void is cast
This is a DPS race
This is a 4 phase fight – while it is essential a single target fight is requires a high degree of co-ordination. The raid will have to deal with aspects of Frost, Fel & Void magic
Phase One: The Dome of Observation 100-90% HP
[Coronal Ejection] will spawn a pair of energy sphere which deal fire damage to 4 closest players then a further 8 seconds of damage
[Starburst] will target the current tank with moderate arcane damage – a personal may be needed depending on the tank type
Phase Two: Absolute Zero 90-60% HP
Ranged spread out across half the room in front of the boss to handle the [Shatter]
The back of the boss will be used for melee and tanks to handle [Absolute Zero] debuff
[Icy Ejection] spawns next to players and affects the 3 closest - it deals periodic damage then after 10 seconds [Shatters] – ranged needs to make sure they are spread 8 yards apart
The melee group, off tank and main tank will form a triangle around the boss – never be within 6 yards of the main tank due to the splash damage from [Iceburst] which targets the bosses main threat target
Tank swap when [Gravitational Pull] is cast – the tank with this debuff stands behind the melee groups – greater than 5 yards. When the debuff expires they will be hit by [Comet Impact] and reapply [Gravitational Pull] as well as being debuffed with [Absolute Zero]
The tank should run into a melee group to clear this debuff then back out to >5yrds - the next [Absolute Zero] debuff is then clear in the other melee group to avoid freezing the other melee due to [Chilled]
This will happen for 3 cycles – this pattern will then repeat with the second tank
[Frigid Nova] will do high raid wide damage that is shared – the ranged need to move to the melee to share this damage
Phase Three: A Shattered World 60-30% HP
At 60% health, Star Augur Etraeus enters A Shattered World.
Tank swap at 4 stacks of [Felburst]
[Gravitational Pull] will continue but this time causing [Fel Impact] – this can be used to clear patches of [Felflame] which are created by the raid – this is more so for the melee group
[Fel Ejection] will target random players and cause [Felflame] patch – where possible try to overlap these patches to minimise the space they take up
[Fel Nova] deals high damage – this is reduced by being further away from the impact point – the raid should move to the edge of the room
Phase Four: Inevitable Fate 30-0% HP
This is now a DPS as the boss will stack [Voidburst] on the main tank – this debuff will jump to 2 players when it expires and will quickly overrun the raid making it unhealable
Tank swap at 5-7 stacks of [Voidburst]
[Gravitational Pull] should be handled as before and will cause [Void Impact] – this should be dropped far away from the boss. The add that spawns will shield the boss and itself if too close
This add is the highest priority target – it casts [Witness the Void] which is an 8 second fear and can be avoided by turning away from the add
[Void Nova] deals raid wide damage and applies [Voidburst] stacks
AA script
P1
DPS till P2
P2
Ranged spread in front of the boss – 8 yards
Melee + off tank form 2 groups and stay 6 yards away from MT
Tank swap on Gravitational Pull – get behind melee groups
After Comet Impact move to melee group to clear debuff then move back
Repeat and clear debuff in the other melee group
Repeat a 3rd time
Raid stacks on Frigid Nova
P3
Fel Ejection spawns Felflame patches – overlap them
Fel Impact on tank will clear Felflame
Move to the edges of the room when Fel Nova is cast
P4
Tank swap on 5-7 stacks of Voidburst
Void Impact on tank should be taken far away
Add is 1st priory
Turn away from Witness the Void is cast
This is a DPS race